Archive for February, 2010
- Lack of graphics – I cant draw to save my life so the fact I could create a playable game with only vector graphics was good
- Known rules – As the rules where known I didnt have to invent any rules etc..
- Simple game play – Again the rules and turn sequence make this game very easy to develop.
So without further a do here is a link to my first Silverlight application.
The hardest things to develop in this project was rotating and controlling the trangs, the other challange was to try to implement a decent AI logic. For the AI logic I used the minimax algorythm http://www.fierz.ch/strategy1.htm which when I tried to apply to my code just wouldnt work and almost took me a month (in my spare time) to figure out why it didnt work. Eventually pure determination won out and I managed to spot my error, however there are still a few undocumented features
So what project can I undertake next? Well there are two options I could take, one would be to create a more complex Silverlight application (multiplayer ???) or to go the XNA route to develop a game for the Xbox or PC? Well check back and soon I might have created something?